![]() The fourth room requires you to go through the teleporter, spinkicking off of the resonant lanterns to kill an ember hatchet.Īfter that, you will need to kill a slug and a will’o using only spinkicks. Next you will need to spinkick targets back and forth, dashing between them each time. In the second room, you will need to do platforming across lanterns and teleporters, and around spikes. To enter the challenge, you will need to have Ananke’s Shawl.Ĭhallenge: The first room requires you to simply climb upward, spinkicking regular and resonant lanterns. Jump off the left side and hug the wall to reach the heirloom. Location: The door is located in the entrance to Axis Mundi, and you will need to spinkick and dash across the lanterns up top to reach it.įrom there you will need to travel upward, spinkicking lanterns and black roots to reach the top of the tower. Spin Kick now resets Dashes and destroys Resonant Projectiles. Usage: Aesop’s Tome allows you to read memories- blue orbs found throughout the kingdom- for special lore and bonuses that let you do extra damage to bosses. Next, two soldiers enemies spawn, and finally two ember hatchets.įinally, all you need to do is climb the steps up to the heirloom, and complete the challenge. The next room has a nightmare in the centre, and two lamp enemies spawn to the sides. Simply drop all the way down, then jump up to the safe platform from the very bottom. The next room has several soldiers and nightmares, with many platforms. The nightmare can be calmed if you have good timing, or you can kill the enemies without attacking by jumping off of the platforms so they fall on the spikes. Two skeletons spawn on the side platforms, followed by two on the centre platform. ![]() The next room has two platforms in the centre, one on either side, and a nightmare in the middle. You can calm these nightmares the same way as earlier. In the next room, you will need to fight two skeletons and then a pupil while two nightmares watch you. You will come upon a nightmare directly in the path, interact with it to temporarily calm it down so you can progress. In the next area you will need to do some platforming, then travel through a hallway and open doors while avoiding nightmares- which shoot a projectile at you whenever you attack. READ: Rogue Legacy 2 All Scars Collecting Guide You will be able to find dash runes, which allow you to perform extra dashes before landing. Usage: You can now perform a dash while in the air. You will then need to do some platforming around various lanterns and teleporters.įinally, you will just need to navigate through a simple room to complete the challenge. After those two, a soldier will spawn in the first half of the room. A skeleton and stavens spawn on one side, and you will need to dash over to kill them. Next is a room with a pit of stygian water in the middle, with a lantern in the centre. If you have something with an AoE, like fireball or shockwave, you can kill them without even going to the other side. The following room is split in two sections, where you will need to dash on the platforms underneath to reach the other side to kill the scouts. ![]() The next room has multiple platforms, and several static blades spawn in.Īfterward you will be teleported to a narrow hall with flamethrowers chasing after you, and you need to dash constantly to avoid them. In the next area, you will have to fight two skeletons while flamethrowers blast from above. Next you will have to jump in the air before dashing, and lastly you will need to jump and dash between two rows of spikes. You can do a small jump or be standing on the ground, either will work. Location: It is found randomly in Citadel Agartha, in a long room.Ĭhallenge: In the first area, you will have to dash over a gap. ![]()
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